EmotionCrowd captures the physiological frequency of crowds — breathing, tension, shared joy — and delivers it as a production-ready stream. Robotics. Games. AI agents.
{
"pack_id": "JOY-024",
"ts": "2026-05-25T18:29:01Z",
"tensor": [[[0.12, 0.08, 0.94, ...]]],
"sig": "ec_sig_v1"
}
Most AI systems are emotionally illiterate. They read individual faces, transcribe sentiment, classify tone. But no system captures what it actually feels like to be in a room with 80,000 people. That collective pulse. The shared breath. The way a crowd surges and settles. That's what we built.
Three markets, one feed. Pick a pack, ship it through our SDK, and your system starts reading the room.
SDK · Unity / Unreal / ROS / Py
Industrial and social robots typically lack behavioral nuance. License Tension Arena and your units adapt motion speed to ambient human stress — reducing workplace anxiety on factory floors and in eldercare.
SDK · Unity / Unreal / ROS / Py
NPCs that breathe with the room. Inject real crowd dynamics into multiplayer arenas. Festival Surge fuels victory celebrations. Panic Evacuation drives believable horror sequences.
SDK · Unity / Unreal / ROS / Py
Modern agents are emotionally flat. EmotionCrowd packs supply structured affective tensors so your model can mirror, escalate, or de-escalate — therapeutic bots, support agents, companion AIs.
Browse 1,240+ verified crowd datasets. Stream-ready.
Stream live affective tensors into your runtime in under five lines. Built for real-time inference, edge robotics, and headless agent loops.
Every crowd has a pulse. We've been measuring it.